![]() ![]() There's a healer in town that will heal you and your pet for the price of just asking. You have various shops including a spell seller, potion seller, blacksmith, and other specialty shops. The town itself has everything an adventurer could want. You're given a quest when you start the game that naturally involves this dungeon and some big, bad critter that calls it home. You have one town, named Grove, which sits at the gate of a very, very deep dungeon. In a nutshell, Fate can be described as Diablo with a lot of the nicer features of Diablo 2 while taking a step backwards towards the rogue-like roots of the first one. That is to say that randomized events, locations, creatures, just about everything play a pivotal role in the interest of the game. One thing a lot of them seem to forget about, or implement poorly, is that roots of Diablo are planted in rogue-likes. Warhammer 40,000: Chaos Gate - Daemonhunters Duty Eternal DLC Released. ![]() Colony Ship Early Access Update: New Content & Second System Update.Underrail: Infusion Dev Log #6: New Environment Renderer.Warhammer 40,000: Rogue Trader Alpha Released. ![]()
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